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Weird Worlds: Return To Infinite Space Full Crack [Torrent]

Updated: Dec 8, 2020





















































About This Game Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed. Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!Check out some of the best Weird Worlds mods here.Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8. 1075eedd30 Title: Weird Worlds: Return to Infinite SpaceGenre: Adventure, Casual, Indie, StrategyDeveloper:Digital EelPublisher:Digital EelRelease Date: 19 Mar, 2013 Weird Worlds: Return To Infinite Space Full Crack [Torrent] Cute game concept that won't demand too much time the first few times around. Predicated on series of incursions into hostile space, there is depth there, but you have to dig through a great deal of repetition and happenstance to find it.Likely a great lo-fi game when it came out, in this era of backlogs and expanding Steam libraries this game is unfortunately skippable in light of newer, similar, better titles.. Weird Worlds is a remake of an older 2002 indie game called Strange Adventures in Infinite Space. SAIS was fairly popular back in the day of Palms, Pocket PCs, and PDAs. It's meant to be a fun little distraction in sizable chucks perfect for a lunch break. To give you an idea, SAIS's tagline literally was "Explore the galaxy in 20 minutes or less!" Weird Worlds is basically SAIS plus more content.With the above in mind, a lot of reviewers are somewhat unfairly comparing Weird Worlds to FTL. If you're looking at it as a FTL clone, or an immersive game you can play for hours, or a game that requires great strategy, you're completely missing the point. On the other hand, if you're feeling nostalgic and want a faithful sequel to SAIS, or a quick game you can pickup and put down, or a distraction to escape the drudgery of boring work, Weird Worlds is perfect for you. If you're still unsure, go download SAIS; it's been open sourced since 2005.. This is an underrated game, built more for a niche audience and only providing short bursts of play before getting tiresome. Space fans and those of the gaming community starving for a true successor to the Homeworld series might find some value out of the overly simplistic space combat.Technically a rogue-like game a la Oregon Trail or Rogue Legacy, Weird Worlds' item collection and map generation keep you entertained for a time before you realize that each play session varies little compared to the next. The small amount of items and ships don't help it.If you're starving for a good space combat sim, keep waiting.. Just got this game back after several years. (computer prob) Fun as always. Very quick games; easy to learn but hard to win, at least in a large way. Easy to get hooked on. The price is only $10.00, and worth every penny.. Eh.This is a fun and cute little game but it just doesn't quite hit the mark.It's fun for a while but it has major balance issues. I played on the easiest difficulty level and never won a battle, not a single one.It's fun and clever and I'm glad I played it. But there just isn't enough there.. Cute game concept that won't demand too much time the first few times around. Predicated on series of incursions into hostile space, there is depth there, but you have to dig through a great deal of repetition and happenstance to find it.Likely a great lo-fi game when it came out, in this era of backlogs and expanding Steam libraries this game is unfortunately skippable in light of newer, similar, better titles.. I have heard this game (favouribly) being compared broadly as a kind of 'space solitaire' game. But it doesn't look or even at first blush play like solitaire, so I want to explain why the analogy works for me:In solitaire, you have the same 52 cards, arranged in such a way that their order is different, so sometimes you might get snuffed out early by an unlucky deal, and sometimes you might fly through for victory - you don't really mind which, because games don't take long so the stakes never feel so high that you'll never play it again.Weird Worlds shares some of this in common. The star system is filled with mostly the same items and hazards, but the order you encounter them switches out, so in one play through you might have exactly the item you need to best deal with an encounter, and another time you might not. This means that a lot of it is luck based, but half the fun is replaying the game and seeing where luck will take your exploration of the galaxy this time.That's not to say it's all luck - fitting out your ships with the best gear takes a bit of decision making, and it's possible to learn the function of special objects to understand whether they're worthless and tradable, or could come in handy. Plus the real time combat segments are basic, but reward people who avoid combat before becoming sufficiently tooled up. Occasionally, too, the game likes to switch things up by layering a 'meta' plot, usually difficult to resolve, above the usual exploration. Some sort of crisis which the player must solve in order to score a 'win.' These are rare, but always welcome. Like Solitaire, this is an ideal game to kill a short space of time with, but better than solitaire, it rewards repeat play with just a modicum of depth to be discovered beneath the surface.. 3\/10 as a game. 6\/10 if this were a Which Way book.I wanted to like this game. Someone recommended that if I like SPAZ and\/or FTL, two of my favorite games, I'd like this game, but it's nothing like them. It very quickly became apparent that there was nothing at all to this game, but I played for a few more hours just in case I was missing something. I wasn't. It's like pulling a lever on a slot machine. So if you like pulling a lever on a slot machine, you'll love this game. If you like strategy, there's none to be had in Weird Worlds.Note: If you look at the play time on the positive reviews, they actually played less than I did. So they say they like it, but not enough to actually play it.

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